
Formerly a houngan, or voodoo priest, for the Darkspear Tribe of jungle trolls, Vol'Jin became ensnared by the Lich King while attempting to scry the dark tyrant's inner sanctums. His very soul now bound to the Frozen Throne and the being that commands it, the Witchdoctor's black glamour now works to destroy the World Tree and all who would defend it.
Tavern: Dusk Tavern
Rate:     (65 votes)
Strength: 16 + 1.8 Agility: 13 + 1.4 Intelligence: 19 + 2.9
Paralyzing Cask
Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals 75 damage per bounce to non-hero units.
Level 1 - 2 bounces
Level 2 - 4 bounces
Level 3 - 6 bounces
Level 4 - 8 bounces
Voodoo Restoration
Vol'jin focuses his voodoo magic to heal nearby allied units. Drains 10 mana/sec until deactivated.
Level 1 - Restores 6 hp/sec.
Level 2 - Restores 12 hp/sec.
Level 3 - Restores 18 hp/sec.
Level 4 - Restores 24 hp/sec.
Maledict
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
Death Ward
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage.
Level 2 - 90 Chaos Damage.
Level 3 - 120 Chaos Damage. Bounces once.
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